![]() Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a virtual armature used to animate ( pose and keyframe) the mesh. The bones are still controlling the deformation, but the animator only sees the "handles". In this example from the open source project Blender, these "handles" (in blue) have been scaled down to bend the fingers. In practice, the "bones" themselves are often hidden and replaced by more user-friendly objects or simply toggled invisible. ![]() ![]() JSTOR ( December 2007) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "Skeletal animation" – news ![]() ![]() Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification. ![]()
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